How To Play

NASCAR® Fantasy Live 2014 Game

  • A. Creating an Entry:

    Participants must log on and register with NASCAR.COM, then access the Fantasy Games homepage for NASCAR® Fantasy Live located at http://fantasygames.nascar.com/live . To participate, create an entry by clicking PLAY NOW and then following the steps to create a single entry. A single email account registration can have up to five (5) entries.

  • B. Joining a League:

    Once an entry has been created, you may choose to join or create a League. Leagues can be established by anyone at any time throughout the Season. There is no minimum number of teams that may participate in a given League, but the Leagues have a maximum of twenty-five (25) participants. Leagues can be Public or Private. Public Leagues can be joined by anyone, provided they have not reached their maximum participants. Private Leagues require the password of the League commissioner. In order for a participant to be eligible for prizes, they must compete in a League of 25 teams, either Public or Private. Participants in Leagues with fewer than 25 teams will still earn points, but the winners of such Leagues will not be eligible for Weekly prizes or the Overall Prizes. League eligibility for prizes will be determined at the time winners are determined. For example, participants in a League with only 20 teams will not be eligible for Weekly prizes, but if that League gains five teams and reaches 25 teams during Week 15, then the winners of that League for weeks 15 through 36 will be eligible for the Weekly prizes. Participants in Leagues with 25 teams at the end of the Game Period will be eligible for the Overall Prizes. Any registered participant can have up to five (5) active teams in up to five (5) different Leagues, but once a player joins a League, the player cannot remove his or her team from that League.

  • C. Game Play:

    Manage one or more teams of five (5) NASCAR Sprint Cup Series drivers against a $100 dollar salary cap while picking drivers with the best chance at scoring the most points each week. Players can add or remove drivers at their discretion as long as each team stays under the $100 cap for each Race (selections are locked during the Race window). Each Team Roster must have five different drivers on it; however, a participant may place the same driver on one or more of his or her five teams. A player will earn points each week as described below based on the performance of the drivers on the player’s team(s) for that week. Players can also earn bonus points each week by successfully predicting the winning car manufacturer and top performing pit crew for a particular Race.

  • D. Driver Valuation:

    A driver’s value will rise and fall throughout the Season based on performance but once a driver is on a team, their value stays locked in at the time of purchase until they are dropped from the roster or a salary is renegotiated as described below. Each driver’s value will be posted on the Website by 5:00 p.m. ET on each Tuesday of each Weekly Period.

  • E. Setting your Team:

    Participants will select five (5) drivers to make up a team of their predicted top-scoring drivers in that week’s Race. Participants will have until five (5) minutes before each Race’s official start time to select their Team. Official start time will be posted on the Game website and homepage for each League. In the event of any delay to the start of a Race, the roster lock time may be extended. Once a participant has selected his/her Team Roster, such Team Roster will carry over week-to-week unless the participant elects to change his/her Team Roster. Participants can make changes to their Team Rosters each Race week, but participants are not required to make changes. If a driver does not compete in a Race, he/she will not earn points for that Race week, but remains on participants’ Rosters until dropped. Inactive drivers on a team will not incur any additional penalty.

  • F. Bonus Points:

    For bonus points, participants will need to select their Pit Crew and Car Manufacturer predictions each week. Failure to do so will not result in a penalty, but no additional bonus points will be earned. PICKS FOR CAR MANUFACTURER AND PIT CREW DO NOT CARRY OVER WEEK TO WEEK.

  • G. Salary Renegotiation:

    Should a driver’s value fall below the price originally purchased, a participant has the ability to Renegotiate Salary via the $$$ symbol located on the roster page. Renegotiating frees up cap space by applying the current value to any driver who has a lower value than when purchased. A participant may renegotiate salary at any time.

  • H. Scoring Format:

    The drivers participating in each of the 36 Races of the NASCAR Sprint Cup Series schedule will be scored each week according to the categories below. Participants earn points each week for each of their teams based on the performance of the drivers on their team for that week. The total race points accumulated by each driver on a participant’s team, plus any Bonus Points earned, represent the participant’s Weekly Race Points for each team/entry. Weekly Race Points are used to rank participants within Leagues and Overall each week. Weekly Race Points are totaled for each team Race by Race to determine the Overall League and Game (All Participants) Rankings. Weekly Race Points and respective Rankings will be considered Final and will be posted to the site within 24 hours of the time when Race Results from NASCAR become official. Any penalties or adjustments to NASCAR official scoring after Game scoring has been finalized will not be reflected.

  • I. Scoring Categories:

    Drivers are scored across four (4) statistical categories, originating from NASCAR’s official Race scoring. If a Driver on a participant’s Team Roster does not compete in a Race, that Driver will be awarded zero (0) points for that Race.

    • Laps Led:
      Total number of laps led divided by 2. Example: If Carl Edwards lead 70 laps, he would earn 35 points. NASCAR Timing & Scoring will be the official source of this statistical category.

    • Fastest Laps:
      Total number of fastest laps divided by 2. Example: If Denny Hamlin recorded 50 fastest laps, he would earn 25 points. NASCAR Timing & Scoring will be the official source of this statistical category.

    • Place Differential:
      Starting position (based on official qualifying order) minus finish position, +/- 1 point for each driver’s place differential. Example: If Jimmie Johnson started 7th but finished 1st, his place differential would be +6, and he would earn 6 points. If Jeff Gordon started 6th and finished 10th, his place differential would be -4, earning him -4 points.

    • Finishing Position:
      1st place gets 46 points, 2nd place gets 42, 3rd place gets 41, 4th place gets 40 points and so on in decrements of one point per position, with 43rd place earning 1 point. The Game will be scored based on the final Race results tabulated by NASCAR Timing and Scoring

    • Bonus Points - Car Manufacturer:
      10-point bonus for picking the winning car manufacturer for that week. Selection DOES NOT carry over from week to week; a new pick must be made each Race.

    • Bonus Points - Pit Crew:
      10-point bonus for picking a Top-5 pit crew (based on positions gained/lost on pit road) for that week. Pit road positions are gained/lost by drivers on a lead lap who pit under caution during the Race. Pit road points accumulate based on how many positions the lead-lap drivers gain or lose during a yellow flag pit stop. Pit road points are calculated by adding up all positions gained or lost during pit stops under yellow for lead-lap drivers during the Race. Points are earned or lost at a 1:1 ratio. For example, Driver A gained 5 positions on pit stop 1 but lost 2 positions on pit stop 2, his pit road +/- score would be +3 points. Example B: Driver B gained 5 positions on pit stop 1 but lost 6 positions on pit stop 2, his pit road +/- would be -1 points. Selection DOES NOT carry over from week to week; a new pick must be made each Race.